Indie Dev Update: Flantastic Café Run Nears Release!

Farewell, Summer!
Summer’s come and gone in the blink of an eye! It feels like I haven’t made as much progress as I’d hoped, but that’s the usual feeling, haha.
I don’t have many updates, but I wanted to check in and let you know I’m still here. I haven’t abandoned the website or my plans!
Over the summer, I’ve been working on Flantastic Café Run. We were selected to have a booth at Indie Dev Day in Barcelona and were also at Kokoro Japan Expo in Vigo.

These last few weeks of August have been intense because our deadline is looming. In theory, a mini, playable, and well-tested version should be ready before September 8th. The plan is to finally release it on the Google Play Store. That means Tentativo Studios will have its first game on the market!
If everything goes as planned, we’ll have that version released in time for Indie Dev Day, so anyone can play it on the devices at our booth or download it on their Android phones and tablets.
We have several ideas in mind for Flantastic Café Run, so there’s more to come from Flancisco. But those updates will be coming after October.

At the same time, I’m already working on several ideas that I want to implement before the end of the year.
The most likely one is to officially update my professional profile as an indie game developer. I’ll do this by updating this website with a surprise, along with my social media and portfolio pages.
I also have several game ideas in mind. Or at least, ideas that I like. I need to choose one because, as we all know, ideas are great, but they need to be developed.
I think that’s all for now. Let’s make the most of September, and I’ll write again soon!
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