Tag

#information

23 posts tagged information.

New site, new chapter

Apr 17, 2026

New site, new chapter

New edgargomez.io, a refreshed personal brand, a merged LinkedIn, and what I'm focused on next: growing Krokanti Software, shipping Padel Rivals, and opening new business opportunities.

informationkrokanti-gameskrokanti-software
Padel Rivals: a Padel videogame

Oct 10, 2025

Padel Rivals: a Padel videogame

A Padel video game for PC and consoles is on its way. We're talking about Padel Rivals. A few days ago, I shared why I had disappeared for almost 10 months. I explained what happened and what I've been doing from January until now, and I wrapped up by announcing the creation of the indie […]

informationkrokanti-gamespadel
Krokanti Games

Oct 9, 2025

Krokanti Games

As I mentioned in the last post about my 10-month disappearance, I'm in the middle of developing a Padel video game called Padel Rivals. But before getting to that, I want to finish summarizing how I got to where I am today. I said in my last post that the summer had been tough but […]

informationkrokanti-gamespadel
Indie life. Padel videogame

Oct 8, 2025

Indie life. Padel videogame

It's been 10 months. Yes, 10 months. Since the last time I wrote… and I was on such a good roll. What happened in 2025? Why did I disappear for 10 months? Well, the short version is the usual one: I've been overwhelmed. But I'll try to explain a bit more. Studies I already mentioned […]

devloginformationkrokanti-games
Degree in Videogames Design and Development

Jan 11, 2025

Degree in Videogames Design and Development

As I mentioned before, I enrolled in the Degree in Videogames Design and Development this past September. This decision came after losing my job, with the goal of completing my studies as quickly as possible. That's why I enrolled in 90 credits—the equivalent of one and a half academic years. Now that the first semester […]

informationstudies
Bye bye 2024 Welcome 2025

Dec 28, 2024

Bye bye 2024 Welcome 2025

2024 has come to a close. For another year, in what seems to be a continuing streak, I've dedicated myself to learning and creating video games. I want to bid farewell to 2024 and welcome 2025 by summarizing what I've accomplished during the year and, of course, giving thanks for the good things that have […]

information
Catching Up and Planning for 2025

Dec 20, 2024

Catching Up and Planning for 2025

It's happened again. It's been over a month and a half since I last wrote here. I need to be honest and share everything I've been working on and use this opportunity to outline my plans for 2025, even if things don't go exactly as planned. In September, I lost my job. It wasn't pleasant, […]

information
Creating a 2D Videogame Engine

Oct 21, 2024

Creating a 2D Videogame Engine

I'm creating a 2D videogame engine. I know it may sound crazy, but I promise it will be worth it. I want to make it clear that I'm not here to reinvent the wheel and that my intention is to do something very specific using libraries and frameworks that are already created and stable. Let […]

game-engineinformation
Flantastic Cafe Run! Released!

Oct 20, 2024

Flantastic Cafe Run! Released!

On October 8th, Flantastic Cafe Run was released on the Google Play Store. So it is now available for everyone who has an Android device. You can play it for free here: https://play.google.com/store/apps/details?id=com.TentativoStudios.FlantasticCafeRun&pcampaignid=web_share&pli=1 It has been 9 or 10 months, counting October, of development of this game hand in hand with my colleagues from Tentativo […]

informationflantastic-cafe-run
Indie Dev Day 2024 x Tentativo Studios

Oct 3, 2024

Indie Dev Day 2024 x Tentativo Studios

Alright! Last week was Indie Dev Day 2024 and as you know we were there with Flantastic Cafe Run from Tentativo Studios. I personally couldn't attend because I was traveling, but my colleagues Ani and Jorge were there working hard all weekend. Our stand, apart from being beautiful, was filled with people who tried the […]

informationflantastic-cafe-run
Indie Dev Update: Flantastic Café Run Nears Release!

Sep 1, 2024

Indie Dev Update: Flantastic Café Run Nears Release!

Farewell, Summer! Summer's come and gone in the blink of an eye! It feels like I haven't made as much progress as I'd hoped, but that's the usual feeling, haha. I don't have many updates, but I wanted to check in and let you know I'm still here. I haven't abandoned the website or my […]

devloginformationflantastic-cafe-run
Tentativo Studios at Kokoro Japan Expo 2024

Jul 4, 2024

Tentativo Studios at Kokoro Japan Expo 2024

This weekend, Tentativo Studios will be represented at the Kokoro Japan Expo 2024 in Vigo. We'll have a booth where you can try the latest version of Flantastic Café Run firsthand. It's a real pleasure to participate in these events and have the game be present, even though I can't be there in person. Kokoro […]

informationkokoro-japan-expo
Demo of Flantastic Cafe Run for the Indie Dev Day 2024

May 28, 2024

Demo of Flantastic Cafe Run for the Indie Dev Day 2024

A couple of days ago, the team sent a demo of Flantastic Cafe Run in hopes of being selected for a booth at the Indie Dev Day 2024 in Barcelona. Yes, it's true! Flantastic Cafe Run is quite advanced and already playable. There are still some missing features and bugs that need to be fixed […]

informationflantastic-cafe-rununity
Modern tribute to Snake

May 7, 2024

Modern tribute to Snake

A few weeks ago, I needed a break from my routine, to step away from the daily grind and make a game. Just like I did last year when I started my adventure in video game development. Simple games, imitations of classics. This time, it was Snake's turn. I titled the game Snake 2D 2024. […]

devloginformationunity
Joining Tentativo Studio and Flantastic Café Run

Jan 30, 2024

Joining Tentativo Studio and Flantastic Café Run

That's something I already knew shortly before the end of 2023, but I wanted to wait a bit before announcing it as I was deeply immersed in the project. I've joined Tentativo Studio, and I'm developing Flantastic Café Run. The opportunity came up suddenly on the Spain Dev Discord, and I reached out to them. […]

informationunity
Wrapping up 2023

Dec 29, 2023

Wrapping up 2023

The year is coming to an end. And what a year it has been! 2023 has been one of the most intense years of my life. This adventure began 9 months ago, just after the birth of Félix, when I realized I needed to change my life and be happy myself to later teach him […]

information
Unity's Creative Core Pathway ✅

Dec 23, 2023

Unity's Creative Core Pathway ✅

We are close to the end of 2023, and I have completed Unity's Creative Core Pathway. One of my goals. The last weeks or months (time passes strangely lately) have been quite stressful, and I wanted to do too many things at once. At least I was able to finish this pathway before the end […]

informationunity
Oh My Shape! First big update

Sep 17, 2023

Oh My Shape! First big update

Yes! Oh My Shape! is only three weeks old and it is already receiving its first major update. I would dare to say that our small roadmap is being fulfilled. Let's recall the roadmap that I outlined in the last post about Oh My Shape! [September & October] And yes, this update contains all of […]

informationoh-my-shapeunity
My secret adventure with Unreal Engine

Sep 15, 2023

My secret adventure with Unreal Engine

It seems done on purpose but I promise it's not. Right with all the flood of criticism to Unity for having changed its payment system, I was fooling around with Unreal Engine. I just wanted to try it out and see the differences and my conclusion is that Unreal Engine is very easy to use, […]

informationunreal-engine
Oh My Shape! First week alive data review

Sep 3, 2023

Oh My Shape! First week alive data review

The first week of Oh My Shape! has been a small success and a few lessons learned. First of all, I am very happy, I am still hyped about having published the game. Oh My Shape! works and it seems that the general feedback is good and this has only confirmed one of my doubts. […]

devloginformationoh-my-shape
Ongoing stuff, thoughts and complaints

Jun 1, 2023

Ongoing stuff, thoughts and complaints

Here I am to relax a bit and complain. Without much reason, but every now and then it must be done. First off, OhMyShape! continues to go full steam ahead. Sometimes I have less time than I'd like, but that's normal since I've been a first-time father for 2 months now. First things first. But […]

informationunity
A Modern Take on Pong

Apr 10, 2023

A Modern Take on Pong

Pong, the iconic arcade game that ushered in a whole new era of video games, has a legacy that is as enduring as it is influential. Devised by Allan Alcorn and released by Atari, Inc. in 1972, Pong was the first commercially successful video game and paved the way for the multi-billion dollar industry we […]

informationpongunity
Level Up! Respawning with a New Focus on Game Dev

Apr 3, 2023

Level Up! Respawning with a New Focus on Game Dev

Hey there! If you've been here before, you might be thinking, "Wait, everything's changed…again!" Yup, for the twenty-sixth time, or thereabouts. But this time, the transformation is major! I've swept away all the past content, those varied posts about different technologies, and life updates. Now, we're hitting the fast lane and heading straight for a […]

information