2 min readEdgar Gómez

New site, new chapter

New site, new chapter

Hey. It has been a while since I wrote anything here, and part of the reason is that the "here" had been sitting neglected for too long. Today I'm finally flipping the switch on the new edgargomez.io.

Different stack, different messaging, and a much clearer picture of what I'm actually working on these days.

What changed

The old site was a WordPress install framed around "hobbyist indie game developer" — a version of me that was true a few years ago but hasn't been accurate for a while.

The new site is built with Next.js 16 on Vercel, MDX-based content, and structured around the two pillars that actually describe my day-to-day right now:

All 43 posts from the old site are here, with their original URLs redirecting properly so nothing gets broken in the move. The blog keeps going — what changed is the framing around it.

Personal brand, refreshed

Part of this rebuild was rethinking how I present myself. Not in the corny LinkedIn way — more like: the old positioning just did not match reality anymore. I have been shipping software for over 13 years. Krokanti is not my first venture (that was EcommPro, 2018–2021). It's my third. And today my work splits across two worlds that rarely overlap.

I've also given my LinkedIn profile a full refresh to match — you can find me at linkedin.com/in/edgar-gomez-perez. While I was at it, I merged a secondary account I had kept only for the game dev side into the main one. One profile, one identity, less friction for anyone trying to make sense of what I do.

What I'm focused on

Three things, in order.

Krokanti Software. Growing the consulting work and the SaaS suite — k-sync, k-factu, k-notes, k-tasks — built for the day-to-day of autónomos and pymes. I'm actively opening this up to new opportunities: custom web development, AI implementations, Shopify stores. If you have got a project where applied AI would actually move the needle (not as a gimmick), let's talk.

Padel Rivals. Krokanti Games' debut title. The first arcade Padel video game, early access on PC in mid-2026. It is the most ambitious thing I have worked on and I'm deep in it.

Writing here. More devlog-style updates across both sides. Honest, unpolished, on a steady cadence.

Recently: Mad Games Show 2026

Earlier this month we took Padel Rivals to the Mad Games Show 2026 in Madrid — the first time we showed the game in person to a full convention audience. A big milestone for the team. The Krokanti Games site has the full write-up: Mad Games Show 2026 recap.

What's next

More posts. More devlogs. If you want to follow along, pick your flavor:

Thanks for being here. Back to work.

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