OhMyShape! Devlog 1

Once upon a time, back in 2018 to be precise, a game idea sprouted in my mind. The kind of casual, fun distraction that’s perfect when you’re taking a quick break and don’t want anything too heavy on your plate.
Back then, I eagerly began sketching, slowly shaping the idea and even engineered the first mechanics. Yet, managing my own company, Ecommpro, swallowed all my available time and the project was left in the shadows. As years slid by, I’ve decided to dust off the old idea and give it the life it deserved. The exciting part? This is going to be the first game that’s entirely my own brainchild, with all aspects of the development under my control… well, except for the designs, the credits for those go to Marisa (my better half).

Initial sketchs
The game has been christened ‘OhMyShape!‘ and here’s a sneak peek: It’s a dexterity challenge. Your mission is to dodge the raining shapes by swiftly moving among four positions and hoarding the shapes that mirror your own. With each level, the shapes plummet faster and multiply, so the stakes are high. The only way to stay in the game is to wisely invest your in-game coins to morph into other shapes and wield their unique powers. Oh, and did I mention it’s a 2D game built with Unity?
That’s the appetizer. I’ll dish out more details on the art and mechanics in my next post. As of now, the project is considerably advanced, but there are still some intricate parts of the development awaiting my touch.
My aim is to wrap it up by the summer and (although it’s a bit of a stretch) have it ready for download on the Google Play Store by the close of August. I’m also toying with the idea of tailoring a version for PC, but that’s a story for another day. The mobile version will be free to play, but expect some ads offering bonus perks.
Stay tuned for the next update!
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Sep 3, 2023
Oh My Shape! First week alive data review
The first week of Oh My Shape! has been a small success and a few lessons learned. First of all, I am very happy, I am still hyped about having published the game. Oh My Shape! works and it seems that the general feedback is good and this has only confirmed one of my doubts. […]

Aug 28, 2023
OhMyShape! It's alive!
Yesterday, August 27, 2023, was the day. OhMyShape! saw the light and was published on the Google Play Store. My first published game. The last few days since OhMyShape! Devlog 4 have been terrible. Going to bed very late. Solving more bugs and obvious improvements that were necessary. And above all, solving the big problem. […]

Aug 22, 2023
OhMyShape! Devlog 4
Closer than ever. OhMyShape! is just around the corner. The closed beta has concluded. I must say that I have received a lot of feedback, and the bug fixes and improvements have been for the better. I've also added enhancements that occurred to me on the fly, something that you should never do, but in […]
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