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#ohmyshape

6 posts tagged ohmyshape.

Oh My Shape! First week alive data review

Sep 3, 2023

Oh My Shape! First week alive data review

The first week of Oh My Shape! has been a small success and a few lessons learned. First of all, I am very happy, I am still hyped about having published the game. Oh My Shape! works and it seems that the general feedback is good and this has only confirmed one of my doubts. […]

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OhMyShape! It's alive!

Aug 28, 2023

OhMyShape! It's alive!

Yesterday, August 27, 2023, was the day. OhMyShape! saw the light and was published on the Google Play Store. My first published game. The last few days since OhMyShape! Devlog 4 have been terrible. Going to bed very late. Solving more bugs and obvious improvements that were necessary. And above all, solving the big problem. […]

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OhMyShape! Devlog 4

Aug 22, 2023

OhMyShape! Devlog 4

Closer than ever. OhMyShape! is just around the corner. The closed beta has concluded. I must say that I have received a lot of feedback, and the bug fixes and improvements have been for the better. I've also added enhancements that occurred to me on the fly, something that you should never do, but in […]

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OhMyShape! Devlog 3

Jul 30, 2023

OhMyShape! Devlog 3

Do you hear that? We are close. OhMyShape! is very close. This Devlog number 3 for OhMyShape! is to discuss a couple of things: Current status OhMyShape! is almost finished. This doesn't mean that I can launch it on the Google Play Store yet, not at all. Not only do I need to polish details, […]

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OhMyShape! Devlog 2

Jun 8, 2023

OhMyShape! Devlog 2

New entry on the development of OhMyShape! Yay! I'm thrilled to see how far OhMyShape! has come. While it's tempting to believe that the finish line is near, experience tells me that's usually not the case. Today, I'd like to dive into the design decisions, shed light on a common beginner's mistake, and highlight some […]

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OhMyShape! Devlog 1

May 18, 2023

OhMyShape! Devlog 1

Once upon a time, back in 2018 to be precise, a game idea sprouted in my mind. The kind of casual, fun distraction that's perfect when you're taking a quick break and don't want anything too heavy on your plate. Back then, I eagerly began sketching, slowly shaping the idea and even engineered the first […]

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