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#unity

20 posts tagged unity.

Demo of Flantastic Cafe Run for the Indie Dev Day 2024

May 28, 2024

Demo of Flantastic Cafe Run for the Indie Dev Day 2024

A couple of days ago, the team sent a demo of Flantastic Cafe Run in hopes of being selected for a booth at the Indie Dev Day 2024 in Barcelona. Yes, it's true! Flantastic Cafe Run is quite advanced and already playable. There are still some missing features and bugs that need to be fixed […]

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Modern tribute to Snake

May 7, 2024

Modern tribute to Snake

A few weeks ago, I needed a break from my routine, to step away from the daily grind and make a game. Just like I did last year when I started my adventure in video game development. Simple games, imitations of classics. This time, it was Snake's turn. I titled the game Snake 2D 2024. […]

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Dead Men Do Tell Tales – Post MermeladaJam 2

Mar 21, 2024

Dead Men Do Tell Tales – Post MermeladaJam 2

The MermeladaJam 2 is over, the voting has concluded and the results are already published. We are quite satisfied with Dead Men Do Tell Tales. Although, to my regret, I am not entirely happy. I have learned a valuable lesson and that is that you should not neglect the most important thing: the user experience. […]

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Dead Men Do Tell Tales

Mar 15, 2024

Dead Men Do Tell Tales

A few days ago I told you about my participation in the MermaladaJam 2. My first game jam. Responsible for a good backache and Dead men do tell tales. A game made in 72 hours by a team of five people and which, one could say, is a marvel of beauty and playability. You can […]

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Mermelada Jam 2

Mar 12, 2024

Mermelada Jam 2

We all need a little bit of madness in our lives. It helps us to get out of our comfort zone, have fun, learn new things, and ultimately decide whether or not it was worth it. In this case, the madness was participating in my first game jam since I began my journey to become […]

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Joining Tentativo Studio and Flantastic Café Run

Jan 30, 2024

Joining Tentativo Studio and Flantastic Café Run

That's something I already knew shortly before the end of 2023, but I wanted to wait a bit before announcing it as I was deeply immersed in the project. I've joined Tentativo Studio, and I'm developing Flantastic Café Run. The opportunity came up suddenly on the Spain Dev Discord, and I reached out to them. […]

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Free eBook: Create a C# Style Guide

Jan 14, 2024

Free eBook: Create a C# Style Guide

I hadn't published anything for a few weeks and 2024 deserves an opening post, right? Well, here it is. I started 2024 moving quite slowly with my next goal, which is Blender. In fact, I've hardly made any progress. But I have read a free Unity ebook on style guides for developing in C#. The […]

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Unity's Creative Core Pathway ✅

Dec 23, 2023

Unity's Creative Core Pathway ✅

We are close to the end of 2023, and I have completed Unity's Creative Core Pathway. One of my goals. The last weeks or months (time passes strangely lately) have been quite stressful, and I wanted to do too many things at once. At least I was able to finish this pathway before the end […]

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AR Sandbox released

Dec 5, 2023

AR Sandbox released

AR Sandbox it's finally here, though not exactly as I expected! I would have preferred it to be on the Google Play Store, but after two weeks of struggling to get the app accepted with no success, I've given up. Instead, I've uploaded the .apk to itch.io. I've also scaled back the development a bit. […]

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Free e-book: Level up your code with game programming patterns

Nov 15, 2023

Free e-book: Level up your code with game programming patterns

New Post About an e-book. But this time, it's a free e-book published by Unity itself. A concise guide that introduces us to the world of game programming patterns. Here's the free e-book for you to read at your convenience, along with my review. You can also download it from the original Unity blog post. […]

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AR Sandbox – Devlog 1

Nov 10, 2023

AR Sandbox – Devlog 1

AR Sandbox is my next project. It's a mobile augmented reality app designed to integrate various functionalities and use cases. Built on Unity, AR Foundation, and AR Core, it's tailored for Android devices. I recently completed Unity's AR Mobile Development Pathway and have been planning and starting work on this project for a few weeks. […]

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Oh My Shape! playable in browser and Windows

Nov 2, 2023

Oh My Shape! playable in browser and Windows

Hello there! Yes, I've successfully ported Oh My Shape! from mobile to Webgl and Windows. Now you can play it directly in your web browser or download it from https://dekrud.itch.io/oh-my-shape and remember you can play my other games here also: https://dekrud.itch.io/ This has been my first experience in transitioning a game specifically designed for one […]

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Spooky Halloween: Learning C# by Developing Games with Unity 2021

Oct 31, 2023

Spooky Halloween: Learning C# by Developing Games with Unity 2021

Happy Halloween! Yes, I know I've been quite absent throughout October. I'm still trying to find the balance between work, surviving parenthood, continuing my education, and creating some content. In the coming days, I want to write about the progress since the last update, particularly focusing on AR (augmented reality), which has been my main […]

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Oh My Shape! First big update

Sep 17, 2023

Oh My Shape! First big update

Yes! Oh My Shape! is only three weeks old and it is already receiving its first major update. I would dare to say that our small roadmap is being fulfilled. Let's recall the roadmap that I outlined in the last post about Oh My Shape! [September & October] And yes, this update contains all of […]

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Oh My Shape! First week alive data review

Sep 3, 2023

Oh My Shape! First week alive data review

The first week of Oh My Shape! has been a small success and a few lessons learned. First of all, I am very happy, I am still hyped about having published the game. Oh My Shape! works and it seems that the general feedback is good and this has only confirmed one of my doubts. […]

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OhMyShape! It's alive!

Aug 28, 2023

OhMyShape! It's alive!

Yesterday, August 27, 2023, was the day. OhMyShape! saw the light and was published on the Google Play Store. My first published game. The last few days since OhMyShape! Devlog 4 have been terrible. Going to bed very late. Solving more bugs and obvious improvements that were necessary. And above all, solving the big problem. […]

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OhMyShape! Devlog 4

Aug 22, 2023

OhMyShape! Devlog 4

Closer than ever. OhMyShape! is just around the corner. The closed beta has concluded. I must say that I have received a lot of feedback, and the bug fixes and improvements have been for the better. I've also added enhancements that occurred to me on the fly, something that you should never do, but in […]

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Progress in Virtual Reality

Jul 11, 2023

Progress in Virtual Reality

About a month has passed since I finished the "Unity Essentials Pathway" and began the "VR Development Pathway," and I must say that I'm eager to complete it and start making virtual reality games! It has been an exciting journey, and I've learned a lot. For me, it's not only my first interactions with Virtual […]

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Ongoing stuff, thoughts and complaints

Jun 1, 2023

Ongoing stuff, thoughts and complaints

Here I am to relax a bit and complain. Without much reason, but every now and then it must be done. First off, OhMyShape! continues to go full steam ahead. Sometimes I have less time than I'd like, but that's normal since I've been a first-time father for 2 months now. First things first. But […]

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A Modern Take on Pong

Apr 10, 2023

A Modern Take on Pong

Pong, the iconic arcade game that ushered in a whole new era of video games, has a legacy that is as enduring as it is influential. Devised by Allan Alcorn and released by Atari, Inc. in 1972, Pong was the first commercially successful video game and paved the way for the multi-billion dollar industry we […]

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