A few months ago, in September, I started my journey with Blender.
Blender is a free and highly recognized software in various industries for modeling, rigging, sculpting, animation…
Months go by quickly and time is limited, and although I wanted to have made more progress learning how to use Blender, I am a bit behind.
Even so, today I bring new progress.
Modular Dungeon
Some renders of a modular dungeon, that is, with reusable pieces to create large spaces. Walls, door arches, pillars, the well-known Crate & Barrel, floors and torches.
I have learned techniques such as making dents in stone, using modifiers, such as the mirror modifier, and learning how to add materials, lighting…
![Modular Dungeon](https://www.edgargomez.io/wp-content/uploads/2024/02/dungeon1-1024x576.png)
![Modular dungeon barrels](https://www.edgargomez.io/wp-content/uploads/2024/02/dungeon2-1024x576.png)
![Modular dungeon crates](https://www.edgargomez.io/wp-content/uploads/2024/02/dungeon3-1024x576.png)
![Modular dungeon crates & barrels](https://www.edgargomez.io/wp-content/uploads/2024/02/dungeon4-1024x576.png)
![Modular dungeon general](https://www.edgargomez.io/wp-content/uploads/2024/02/dungeon5-1024x576.png)
Low poly dinosaur
And this is a low poly T-Rex dinosaur. The technique used is using a side and front image of a T-Rex silhouette and gradually modeling the shape. The use of the mirror modifier is essential.
I have practiced a lot with keyboard shortcuts, extrudes, intrudes, move, scale, etc.
Detail matters to achieve the shape of the dino or any other thing. I´ve made tots of mistakes like applying modifiers before really finishing or needing to reuse something or creating inside faces that later are messing around. But!
The result is very cool!
![Low poly dinosaur main](https://www.edgargomez.io/wp-content/uploads/2024/02/trex1-1024x576.png)
![Low poly dinosaur back](https://www.edgargomez.io/wp-content/uploads/2024/02/trex2-1024x576.png)
![Low poly dinosaur body](https://www.edgargomez.io/wp-content/uploads/2024/02/trex3-1024x576.png)
![Low poly dinosaur face](https://www.edgargomez.io/wp-content/uploads/2024/02/trex4-1024x576.png)
The next steps with Blender are to make more realistic models leaving the low poly behind, animating, doing Rigging of characters and some sculpting.
I hope to bring these advances soon because it will mean that I am closer to making my own assets for games and even being able to make asset packs to sell in the different stores.
See you next time!
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