Free eBook: Level Design – In Pursuit of Better Levels

Hey game dev enthusiasts! Today, we’re diving into Level Design: “In Pursuit of Better Levels,” an essential read for anyone serious about level design. This book breaks down the complex process of crafting engaging game levels, from the initial planning stages to the intricacies of multiplayer map design. Let’s explore the key concepts and my take on this invaluable resource.

Ah! And the most important thing, this eBook is completely free. You can download it from the official site:
and remember to follow the author:

Let’s go with the summary of the different topics I’ve found more interesting:


Planning is where it all starts. You need a clear concept, defined metrics, and some rough prototypes:

  • Concept Process: Pin down your level’s theme and goals.
  • Metrics: Define the dimensions and boundaries to ensure balanced gameplay.
  • Prototypes and Blockouts: Create early versions to test and refine your ideas before diving into detailed design.

Navigation & Distinction

A great level guides players effortlessly and stands out visually:

  • Perception and Legibility: Use distinct colors and shapes to lead players.
  • Orientation: Implement landmarks and signs to keep players oriented.
  • Guidance: Subtle cues like AI behavior and visual/audio elements direct players smoothly.


The pacing of your level keeps players hooked by balancing intensity and variety:

  • Pacing Tools and Tricks: Use flows, valves, and loops to maintain engagement.
  • Planning and Structuring: Charts and timelines help balance gameplay intensity and variety.

Enhancing the Experience

Details like audio, visuals, and narrative elevate the player’s experience:

  • Choice and Narrative: Integrate meaningful choices and compelling stories.
  • Color, Lighting, and Mood: Use these elements to create immersive atmospheres.

Designing for Combat

Combat spaces need to be strategic and exciting:

  • Combat Spaces and Cover Options: Design areas for diverse strategies and multiple cover options.
  • Enemies and Encounters: Balance enemy placement and encounters to keep things challenging and fun.

Multiplayer Map Design

Multiplayer maps add another layer of complexity:

  • Points of Interest and Focal Points: Create strategic hotspots to encourage competition.
  • Verticality and Cover: Add elevation and cover options for tactical depth.
  • Modes and Flow: Ensure maps support various game modes and maintain a logical flow.


In Pursuit of Better Levels” is a must-read for level designers, blending theory with practical tips that cover all the bases. It’s a versatile guide, perfect for both single-player and multiplayer game designers.


What sets this book apart is its detailed, practical approach. It’s packed tons of examples that are immediately useful, making complex concepts easy to grasp and apply. For any aspiring level designer, this book is a treasure trove of knowledge. It’s clear, concise, and incredibly insightful.

In summary, “In Pursuit of Better Levels” is essential for creating captivating and challenging game worlds. Whether you’re a newbie or a seasoned pro, this book will enhance your level design skills and inspire you to build better levels.

If you are interested in other books about game development I’ve read take a look to this posts:

See you soon!





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