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Thoughts on AI engineering, game development, and building things that matter.

48 posts

Free eBook: Level Design – In Pursuit of Better Levels

May 14, 2024

Free eBook: Level Design – In Pursuit of Better Levels

Hey game dev enthusiasts! Today, we’re diving into Level Design: "In Pursuit of Better Levels," an essential read for anyone serious about level design. This book breaks down the complex process of crafting engaging game levels, from the initial planning stages to the intricacies of multiplayer map design. Let’s explore the key concepts and my […]

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Modern tribute to Snake

May 7, 2024

Modern tribute to Snake

A few weeks ago, I needed a break from my routine, to step away from the daily grind and make a game. Just like I did last year when I started my adventure in video game development. Simple games, imitations of classics. This time, it was Snake's turn. I titled the game Snake 2D 2024. […]

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Dead Men Do Tell Tales – Post MermeladaJam 2

Mar 21, 2024

Dead Men Do Tell Tales – Post MermeladaJam 2

The MermeladaJam 2 is over, the voting has concluded and the results are already published. We are quite satisfied with Dead Men Do Tell Tales. Although, to my regret, I am not entirely happy. I have learned a valuable lesson and that is that you should not neglect the most important thing: the user experience. […]

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Dead Men Do Tell Tales

Mar 15, 2024

Dead Men Do Tell Tales

A few days ago I told you about my participation in the MermaladaJam 2. My first game jam. Responsible for a good backache and Dead men do tell tales. A game made in 72 hours by a team of five people and which, one could say, is a marvel of beauty and playability. You can […]

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Mermelada Jam 2

Mar 12, 2024

Mermelada Jam 2

We all need a little bit of madness in our lives. It helps us to get out of our comfort zone, have fun, learn new things, and ultimately decide whether or not it was worth it. In this case, the madness was participating in my first game jam since I began my journey to become […]

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My progress in Blender

Feb 15, 2024

My progress in Blender

A few months ago, in September, I started my journey with Blender. Blender is a free and highly recognized software in various industries for modeling, rigging, sculpting, animation… Months go by quickly and time is limited, and although I wanted to have made more progress learning how to use Blender, I am a bit behind. […]

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Joining Tentativo Studio and Flantastic Café Run

Jan 30, 2024

Joining Tentativo Studio and Flantastic Café Run

That's something I already knew shortly before the end of 2023, but I wanted to wait a bit before announcing it as I was deeply immersed in the project. I've joined Tentativo Studio, and I'm developing Flantastic Café Run. The opportunity came up suddenly on the Spain Dev Discord, and I reached out to them. […]

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Free eBook: Create a C# Style Guide

Jan 14, 2024

Free eBook: Create a C# Style Guide

I hadn't published anything for a few weeks and 2024 deserves an opening post, right? Well, here it is. I started 2024 moving quite slowly with my next goal, which is Blender. In fact, I've hardly made any progress. But I have read a free Unity ebook on style guides for developing in C#. The […]

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Wrapping up 2023

Dec 29, 2023

Wrapping up 2023

The year is coming to an end. And what a year it has been! 2023 has been one of the most intense years of my life. This adventure began 9 months ago, just after the birth of Félix, when I realized I needed to change my life and be happy myself to later teach him […]

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