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Thoughts on AI engineering, game development, and building things that matter.

44 posts

Mermelada Jam 2

Mar 12, 2024

Mermelada Jam 2

We all need a little bit of madness in our lives. It helps us to get out of our comfort zone, have fun, learn new things, and ultimately decide whether or not it was worth it. In this case, the madness was participating in my first game jam since I began my journey to become […]

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My progress in Blender

Feb 15, 2024

My progress in Blender

A few months ago, in September, I started my journey with Blender. Blender is a free and highly recognized software in various industries for modeling, rigging, sculpting, animation… Months go by quickly and time is limited, and although I wanted to have made more progress learning how to use Blender, I am a bit behind. […]

blender
Joining Tentativo Studio and Flantastic Café Run

Jan 30, 2024

Joining Tentativo Studio and Flantastic Café Run

That's something I already knew shortly before the end of 2023, but I wanted to wait a bit before announcing it as I was deeply immersed in the project. I've joined Tentativo Studio, and I'm developing Flantastic Café Run. The opportunity came up suddenly on the Spain Dev Discord, and I reached out to them. […]

informationunity
Free eBook: Create a C# Style Guide

Jan 14, 2024

Free eBook: Create a C# Style Guide

I hadn't published anything for a few weeks and 2024 deserves an opening post, right? Well, here it is. I started 2024 moving quite slowly with my next goal, which is Blender. In fact, I've hardly made any progress. But I have read a free Unity ebook on style guides for developing in C#. The […]

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Wrapping up 2023

Dec 29, 2023

Wrapping up 2023

The year is coming to an end. And what a year it has been! 2023 has been one of the most intense years of my life. This adventure began 9 months ago, just after the birth of Félix, when I realized I needed to change my life and be happy myself to later teach him […]

information
Unity's Creative Core Pathway ✅

Dec 23, 2023

Unity's Creative Core Pathway ✅

We are close to the end of 2023, and I have completed Unity's Creative Core Pathway. One of my goals. The last weeks or months (time passes strangely lately) have been quite stressful, and I wanted to do too many things at once. At least I was able to finish this pathway before the end […]

informationunity
AR Sandbox released

Dec 5, 2023

AR Sandbox released

AR Sandbox it's finally here, though not exactly as I expected! I would have preferred it to be on the Google Play Store, but after two weeks of struggling to get the app accepted with no success, I've given up. Instead, I've uploaded the .apk to itch.io. I've also scaled back the development a bit. […]

devlogaugmented-realityunity
Game review – Kena: Bridge of Spirits

Nov 23, 2023

Game review – Kena: Bridge of Spirits

Kena: Bridge of Spirits by Ember Labs, released in September 2021, presents a unique action-adventure game that combines familiar gameplay with fresh elements. This review will explore various aspects of the game, including its strengths and weaknesses. Graphics and Atmosphere The game shines with its phenomenal art direction and immersive score. Ember Labs' animation background […]

game-review
Free e-book: Level up your code with game programming patterns

Nov 15, 2023

Free e-book: Level up your code with game programming patterns

New Post About an e-book. But this time, it's a free e-book published by Unity itself. A concise guide that introduces us to the world of game programming patterns. Here's the free e-book for you to read at your convenience, along with my review. You can also download it from the original Unity blog post. […]

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