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Thoughts on AI engineering, game development, and building things that matter.

47 posts

Bye bye 2024 Welcome 2025

Dec 28, 2024

Bye bye 2024 Welcome 2025

2024 has come to a close. For another year, in what seems to be a continuing streak, I've dedicated myself to learning and creating video games. I want to bid farewell to 2024 and welcome 2025 by summarizing what I've accomplished during the year and, of course, giving thanks for the good things that have […]

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Catching Up and Planning for 2025

Dec 20, 2024

Catching Up and Planning for 2025

It's happened again. It's been over a month and a half since I last wrote here. I need to be honest and share everything I've been working on and use this opportunity to outline my plans for 2025, even if things don't go exactly as planned. In September, I lost my job. It wasn't pleasant, […]

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Creating a 2D Videogame Engine

Oct 21, 2024

Creating a 2D Videogame Engine

I'm creating a 2D videogame engine. I know it may sound crazy, but I promise it will be worth it. I want to make it clear that I'm not here to reinvent the wheel and that my intention is to do something very specific using libraries and frameworks that are already created and stable. Let […]

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Flantastic Cafe Run! Released!

Oct 20, 2024

Flantastic Cafe Run! Released!

On October 8th, Flantastic Cafe Run was released on the Google Play Store. So it is now available for everyone who has an Android device. You can play it for free here: https://play.google.com/store/apps/details?id=com.TentativoStudios.FlantasticCafeRun&pcampaignid=web_share&pli=1 It has been 9 or 10 months, counting October, of development of this game hand in hand with my colleagues from Tentativo […]

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Indie Dev Day 2024 x Tentativo Studios

Oct 3, 2024

Indie Dev Day 2024 x Tentativo Studios

Alright! Last week was Indie Dev Day 2024 and as you know we were there with Flantastic Cafe Run from Tentativo Studios. I personally couldn't attend because I was traveling, but my colleagues Ani and Jorge were there working hard all weekend. Our stand, apart from being beautiful, was filled with people who tried the […]

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Indie Dev Update: Flantastic Café Run Nears Release!

Sep 1, 2024

Indie Dev Update: Flantastic Café Run Nears Release!

Farewell, Summer! Summer's come and gone in the blink of an eye! It feels like I haven't made as much progress as I'd hoped, but that's the usual feeling, haha. I don't have many updates, but I wanted to check in and let you know I'm still here. I haven't abandoned the website or my […]

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Tentativo Studios at Kokoro Japan Expo 2024

Jul 4, 2024

Tentativo Studios at Kokoro Japan Expo 2024

This weekend, Tentativo Studios will be represented at the Kokoro Japan Expo 2024 in Vigo. We'll have a booth where you can try the latest version of Flantastic Café Run firsthand. It's a real pleasure to participate in these events and have the game be present, even though I can't be there in person. Kokoro […]

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Demo of Flantastic Cafe Run for the Indie Dev Day 2024

May 28, 2024

Demo of Flantastic Cafe Run for the Indie Dev Day 2024

A couple of days ago, the team sent a demo of Flantastic Cafe Run in hopes of being selected for a booth at the Indie Dev Day 2024 in Barcelona. Yes, it's true! Flantastic Cafe Run is quite advanced and already playable. There are still some missing features and bugs that need to be fixed […]

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Free eBook: Level Design – In Pursuit of Better Levels

May 14, 2024

Free eBook: Level Design – In Pursuit of Better Levels

Hey game dev enthusiasts! Today, we’re diving into Level Design: "In Pursuit of Better Levels," an essential read for anyone serious about level design. This book breaks down the complex process of crafting engaging game levels, from the initial planning stages to the intricacies of multiplayer map design. Let’s explore the key concepts and my […]

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