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Thoughts on AI engineering, game development, and building things that matter.

44 posts

Flantastic Cafe Run! Released!

Oct 20, 2024

Flantastic Cafe Run! Released!

On October 8th, Flantastic Cafe Run was released on the Google Play Store. So it is now available for everyone who has an Android device. You can play it for free here: https://play.google.com/store/apps/details?id=com.TentativoStudios.FlantasticCafeRun&pcampaignid=web_share&pli=1 It has been 9 or 10 months, counting October, of development of this game hand in hand with my colleagues from Tentativo […]

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Indie Dev Day 2024 x Tentativo Studios

Oct 3, 2024

Indie Dev Day 2024 x Tentativo Studios

Alright! Last week was Indie Dev Day 2024 and as you know we were there with Flantastic Cafe Run from Tentativo Studios. I personally couldn't attend because I was traveling, but my colleagues Ani and Jorge were there working hard all weekend. Our stand, apart from being beautiful, was filled with people who tried the […]

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Indie Dev Update: Flantastic Café Run Nears Release!

Sep 1, 2024

Indie Dev Update: Flantastic Café Run Nears Release!

Farewell, Summer! Summer's come and gone in the blink of an eye! It feels like I haven't made as much progress as I'd hoped, but that's the usual feeling, haha. I don't have many updates, but I wanted to check in and let you know I'm still here. I haven't abandoned the website or my […]

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Tentativo Studios at Kokoro Japan Expo 2024

Jul 4, 2024

Tentativo Studios at Kokoro Japan Expo 2024

This weekend, Tentativo Studios will be represented at the Kokoro Japan Expo 2024 in Vigo. We'll have a booth where you can try the latest version of Flantastic Café Run firsthand. It's a real pleasure to participate in these events and have the game be present, even though I can't be there in person. Kokoro […]

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Demo of Flantastic Cafe Run for the Indie Dev Day 2024

May 28, 2024

Demo of Flantastic Cafe Run for the Indie Dev Day 2024

A couple of days ago, the team sent a demo of Flantastic Cafe Run in hopes of being selected for a booth at the Indie Dev Day 2024 in Barcelona. Yes, it's true! Flantastic Cafe Run is quite advanced and already playable. There are still some missing features and bugs that need to be fixed […]

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Free eBook: Level Design – In Pursuit of Better Levels

May 14, 2024

Free eBook: Level Design – In Pursuit of Better Levels

Hey game dev enthusiasts! Today, we’re diving into Level Design: "In Pursuit of Better Levels," an essential read for anyone serious about level design. This book breaks down the complex process of crafting engaging game levels, from the initial planning stages to the intricacies of multiplayer map design. Let’s explore the key concepts and my […]

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Modern tribute to Snake

May 7, 2024

Modern tribute to Snake

A few weeks ago, I needed a break from my routine, to step away from the daily grind and make a game. Just like I did last year when I started my adventure in video game development. Simple games, imitations of classics. This time, it was Snake's turn. I titled the game Snake 2D 2024. […]

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Dead Men Do Tell Tales – Post MermeladaJam 2

Mar 21, 2024

Dead Men Do Tell Tales – Post MermeladaJam 2

The MermeladaJam 2 is over, the voting has concluded and the results are already published. We are quite satisfied with Dead Men Do Tell Tales. Although, to my regret, I am not entirely happy. I have learned a valuable lesson and that is that you should not neglect the most important thing: the user experience. […]

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Dead Men Do Tell Tales

Mar 15, 2024

Dead Men Do Tell Tales

A few days ago I told you about my participation in the MermaladaJam 2. My first game jam. Responsible for a good backache and Dead men do tell tales. A game made in 72 hours by a team of five people and which, one could say, is a marvel of beauty and playability. You can […]

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