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Thoughts on AI engineering, game development, and building things that matter.

44 posts

OhMyShape! Devlog 4

Aug 22, 2023

OhMyShape! Devlog 4

Closer than ever. OhMyShape! is just around the corner. The closed beta has concluded. I must say that I have received a lot of feedback, and the bug fixes and improvements have been for the better. I've also added enhancements that occurred to me on the fly, something that you should never do, but in […]

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OhMyShape! Devlog 3

Jul 30, 2023

OhMyShape! Devlog 3

Do you hear that? We are close. OhMyShape! is very close. This Devlog number 3 for OhMyShape! is to discuss a couple of things: Current status OhMyShape! is almost finished. This doesn't mean that I can launch it on the Google Play Store yet, not at all. Not only do I need to polish details, […]

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Progress in Virtual Reality

Jul 11, 2023

Progress in Virtual Reality

About a month has passed since I finished the "Unity Essentials Pathway" and began the "VR Development Pathway," and I must say that I'm eager to complete it and start making virtual reality games! It has been an exciting journey, and I've learned a lot. For me, it's not only my first interactions with Virtual […]

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OhMyShape! Devlog 2

Jun 8, 2023

OhMyShape! Devlog 2

New entry on the development of OhMyShape! Yay! I'm thrilled to see how far OhMyShape! has come. While it's tempting to believe that the finish line is near, experience tells me that's usually not the case. Today, I'd like to dive into the design decisions, shed light on a common beginner's mistake, and highlight some […]

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Ongoing stuff, thoughts and complaints

Jun 1, 2023

Ongoing stuff, thoughts and complaints

Here I am to relax a bit and complain. Without much reason, but every now and then it must be done. First off, OhMyShape! continues to go full steam ahead. Sometimes I have less time than I'd like, but that's normal since I've been a first-time father for 2 months now. First things first. But […]

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OhMyShape! Devlog 1

May 18, 2023

OhMyShape! Devlog 1

Once upon a time, back in 2018 to be precise, a game idea sprouted in my mind. The kind of casual, fun distraction that's perfect when you're taking a quick break and don't want anything too heavy on your plate. Back then, I eagerly began sketching, slowly shaping the idea and even engineered the first […]

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A Modern Take on Pong

Apr 10, 2023

A Modern Take on Pong

Pong, the iconic arcade game that ushered in a whole new era of video games, has a legacy that is as enduring as it is influential. Devised by Allan Alcorn and released by Atari, Inc. in 1972, Pong was the first commercially successful video game and paved the way for the multi-billion dollar industry we […]

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Level Up! Respawning with a New Focus on Game Dev

Apr 3, 2023

Level Up! Respawning with a New Focus on Game Dev

Hey there! If you've been here before, you might be thinking, "Wait, everything's changed…again!" Yup, for the twenty-sixth time, or thereabouts. But this time, the transformation is major! I've swept away all the past content, those varied posts about different technologies, and life updates. Now, we're hitting the fast lane and heading straight for a […]

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