Blog

Writing

Thoughts on AI engineering, game development, and building things that matter.

47 posts

My secret adventure with Unreal Engine

Sep 15, 2023

My secret adventure with Unreal Engine

It seems done on purpose but I promise it's not. Right with all the flood of criticism to Unity for having changed its payment system, I was fooling around with Unreal Engine. I just wanted to try it out and see the differences and my conclusion is that Unreal Engine is very easy to use, […]

informationunreal-engine
Oh My Shape! First week alive data review

Sep 3, 2023

Oh My Shape! First week alive data review

The first week of Oh My Shape! has been a small success and a few lessons learned. First of all, I am very happy, I am still hyped about having published the game. Oh My Shape! works and it seems that the general feedback is good and this has only confirmed one of my doubts. […]

devloginformationoh-my-shape
OhMyShape! It's alive!

Aug 28, 2023

OhMyShape! It's alive!

Yesterday, August 27, 2023, was the day. OhMyShape! saw the light and was published on the Google Play Store. My first published game. The last few days since OhMyShape! Devlog 4 have been terrible. Going to bed very late. Solving more bugs and obvious improvements that were necessary. And above all, solving the big problem. […]

devlogohmyshapeunity
OhMyShape! Devlog 4

Aug 22, 2023

OhMyShape! Devlog 4

Closer than ever. OhMyShape! is just around the corner. The closed beta has concluded. I must say that I have received a lot of feedback, and the bug fixes and improvements have been for the better. I've also added enhancements that occurred to me on the fly, something that you should never do, but in […]

devlogohmyshapeunity
OhMyShape! Devlog 3

Jul 30, 2023

OhMyShape! Devlog 3

Do you hear that? We are close. OhMyShape! is very close. This Devlog number 3 for OhMyShape! is to discuss a couple of things: Current status OhMyShape! is almost finished. This doesn't mean that I can launch it on the Google Play Store yet, not at all. Not only do I need to polish details, […]

devlogohmyshape
Progress in Virtual Reality

Jul 11, 2023

Progress in Virtual Reality

About a month has passed since I finished the "Unity Essentials Pathway" and began the "VR Development Pathway," and I must say that I'm eager to complete it and start making virtual reality games! It has been an exciting journey, and I've learned a lot. For me, it's not only my first interactions with Virtual […]

virtual-realityunity
OhMyShape! Devlog 2

Jun 8, 2023

OhMyShape! Devlog 2

New entry on the development of OhMyShape! Yay! I'm thrilled to see how far OhMyShape! has come. While it's tempting to believe that the finish line is near, experience tells me that's usually not the case. Today, I'd like to dive into the design decisions, shed light on a common beginner's mistake, and highlight some […]

devlogohmyshape
Ongoing stuff, thoughts and complaints

Jun 1, 2023

Ongoing stuff, thoughts and complaints

Here I am to relax a bit and complain. Without much reason, but every now and then it must be done. First off, OhMyShape! continues to go full steam ahead. Sometimes I have less time than I'd like, but that's normal since I've been a first-time father for 2 months now. First things first. But […]

informationunity
OhMyShape! Devlog 1

May 18, 2023

OhMyShape! Devlog 1

Once upon a time, back in 2018 to be precise, a game idea sprouted in my mind. The kind of casual, fun distraction that's perfect when you're taking a quick break and don't want anything too heavy on your plate. Back then, I eagerly began sketching, slowly shaping the idea and even engineered the first […]

devlogohmyshape