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Thoughts on AI engineering, game development, and building things that matter.

44 posts

AR Sandbox – Devlog 1

Nov 10, 2023

AR Sandbox – Devlog 1

AR Sandbox is my next project. It's a mobile augmented reality app designed to integrate various functionalities and use cases. Built on Unity, AR Foundation, and AR Core, it's tailored for Android devices. I recently completed Unity's AR Mobile Development Pathway and have been planning and starting work on this project for a few weeks. […]

devlogaugmented-realityunity
Stray Game Review: A Purr-fect Adventure in a Robotic World

Nov 8, 2023

Stray Game Review: A Purr-fect Adventure in a Robotic World

Engaging Gameplay and Immersive Experience My Stray game review delves into a game that stands out immediately – a cat's adventure in a cyberpunk world. Playing as a cat, you get to experience a detailed cityscape filled with robots and mystery. The game Stray offers this unique premise, and it beautifully delivers on its promise. […]

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Oh My Shape! playable in browser and Windows

Nov 2, 2023

Oh My Shape! playable in browser and Windows

Hello there! Yes, I've successfully ported Oh My Shape! from mobile to Webgl and Windows. Now you can play it directly in your web browser or download it from https://dekrud.itch.io/oh-my-shape and remember you can play my other games here also: https://dekrud.itch.io/ This has been my first experience in transitioning a game specifically designed for one […]

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Spooky Halloween: Learning C# by Developing Games with Unity 2021

Oct 31, 2023

Spooky Halloween: Learning C# by Developing Games with Unity 2021

Happy Halloween! Yes, I know I've been quite absent throughout October. I'm still trying to find the balance between work, surviving parenthood, continuing my education, and creating some content. In the coming days, I want to write about the progress since the last update, particularly focusing on AR (augmented reality), which has been my main […]

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First steps with Blender

Sep 25, 2023

First steps with Blender

Life is full of first times. After trying Unreal Engine for the first time and creating two playable prototypes, this week I've been trying out Blender for the first time. Blender, according to Wikipedia is a free and open-source 3D computer graphics software tool set used for creating animated films, visual effects, art, 3D-printed models, […]

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Oh My Shape! First big update

Sep 17, 2023

Oh My Shape! First big update

Yes! Oh My Shape! is only three weeks old and it is already receiving its first major update. I would dare to say that our small roadmap is being fulfilled. Let's recall the roadmap that I outlined in the last post about Oh My Shape! [September & October] And yes, this update contains all of […]

informationoh-my-shapeunity
My secret adventure with Unreal Engine

Sep 15, 2023

My secret adventure with Unreal Engine

It seems done on purpose but I promise it's not. Right with all the flood of criticism to Unity for having changed its payment system, I was fooling around with Unreal Engine. I just wanted to try it out and see the differences and my conclusion is that Unreal Engine is very easy to use, […]

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Oh My Shape! First week alive data review

Sep 3, 2023

Oh My Shape! First week alive data review

The first week of Oh My Shape! has been a small success and a few lessons learned. First of all, I am very happy, I am still hyped about having published the game. Oh My Shape! works and it seems that the general feedback is good and this has only confirmed one of my doubts. […]

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OhMyShape! It's alive!

Aug 28, 2023

OhMyShape! It's alive!

Yesterday, August 27, 2023, was the day. OhMyShape! saw the light and was published on the Google Play Store. My first published game. The last few days since OhMyShape! Devlog 4 have been terrible. Going to bed very late. Solving more bugs and obvious improvements that were necessary. And above all, solving the big problem. […]

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