Apr 17, 2026
New site, new chapter
New edgargomez.io, a refreshed personal brand, a merged LinkedIn, and what I'm focused on next: growing Krokanti Software, shipping Padel Rivals, and opening new business opportunities.
Blog
Thoughts on AI engineering, game development, and building things that matter.
44 posts
Apr 17, 2026
New edgargomez.io, a refreshed personal brand, a merged LinkedIn, and what I'm focused on next: growing Krokanti Software, shipping Padel Rivals, and opening new business opportunities.

Dec 8, 2025
As months go by, progress can sometimes feel slow or incremental. However, the reality is that we are moving forward step by step, and today we can finally say it: Padel Rivals, the ultimate padel video game, is now on Steam! This is a massive milestone. As part of the Krokanti Games team, I am […]

Oct 10, 2025
A Padel video game for PC and consoles is on its way. We're talking about Padel Rivals. A few days ago, I shared why I had disappeared for almost 10 months. I explained what happened and what I've been doing from January until now, and I wrapped up by announcing the creation of the indie […]

Oct 9, 2025
As I mentioned in the last post about my 10-month disappearance, I'm in the middle of developing a Padel video game called Padel Rivals. But before getting to that, I want to finish summarizing how I got to where I am today. I said in my last post that the summer had been tough but […]

Oct 8, 2025
It's been 10 months. Yes, 10 months. Since the last time I wrote… and I was on such a good roll. What happened in 2025? Why did I disappear for 10 months? Well, the short version is the usual one: I've been overwhelmed. But I'll try to explain a bit more. Studies I already mentioned […]

Jan 11, 2025
As I mentioned before, I enrolled in the Degree in Videogames Design and Development this past September. This decision came after losing my job, with the goal of completing my studies as quickly as possible. That's why I enrolled in 90 credits—the equivalent of one and a half academic years. Now that the first semester […]

Dec 28, 2024
2024 has come to a close. For another year, in what seems to be a continuing streak, I've dedicated myself to learning and creating video games. I want to bid farewell to 2024 and welcome 2025 by summarizing what I've accomplished during the year and, of course, giving thanks for the good things that have […]

Dec 20, 2024
It's happened again. It's been over a month and a half since I last wrote here. I need to be honest and share everything I've been working on and use this opportunity to outline my plans for 2025, even if things don't go exactly as planned. In September, I lost my job. It wasn't pleasant, […]

Oct 21, 2024
I'm creating a 2D videogame engine. I know it may sound crazy, but I promise it will be worth it. I want to make it clear that I'm not here to reinvent the wheel and that my intention is to do something very specific using libraries and frameworks that are already created and stable. Let […]